Framing or Shot Length:
Each different shot has a different purpose and
effect. A change between two different shots is called a cut.
1. Extreme long shot
This can be taken
from as much as a quarter of a mile away, and is generally used as a
scene-setting, establishing shot. It normally shows an EXTERIOR, eg the outside
of a building, or a landscape, and is often used to show scenes of thrilling
action - in a war film or disaster movie. There will be very little detail
visible in the shot, it's meant to give a general impression rather than
specific information.
2. Long Shot
This is the most
difficult to categorise precisely, but is generally one which shows the image
as approximately "life" size ie corresponding to the real distance
between the audience and the screen in a cinema (the figure of a man would appear
as six feet tall). This category includes the FULL SHOT showing the entire human body, with the head near the top
of the frame and the feet near the bottom. While the focus is on characters,
plenty of background detail still emerges.
3. Medium Shot
Contains a figure
from the knees/waist up and is normally used for dialogue scenes, or to show
some detail of action. Variations on this include the TWO SHOT (containing two figures from the waist up) and the THREE SHOT (contains 3 figures) Any more than three figures and the shot
tends to become a long shot. Background detail is minimal, probably because
location has been established earlier in the scene - the audience already know
where they are and now want to focus on dialogue and character interaction.
Another variation in this category is the OVER-THE-SHOULDER-SHOT,
which positions the camera behind one figure, revealing the other figure, and
part of the first figure's back, head and shoulder. This is useful in
4. Close-Up
This shows very
little background, and concentrates on either a face, or a specific detail of
mise en scène. Everything else is just a blur in the background. This shot
magnifies the object (think of how big it looks on a cinema screen) and shows
the importance of things, be it words written on paper, or the expression on
someone's face. The close-up takes us into the mind of a character. In reality,
we only let people that we really trust get THAT close to our face - mothers,
children and lovers, usually - so a close up of a face is a very intimate shot.
A film-maker may use this to make us feel extra comfortable or extremely
uncomfortable about a character, and usually uses a zoom lens in order to get
the required framing.
5. Extreme
Close-Up
An extreme version
of the close up - generally magnifying beyond what the human eye would
experience in reality. An extreme close-up of a face, for instance, would show
only the mouth or eyes, with no background detail whatsoever. This is a very
artificial shot, and can be used for dramatic effect. The tight focus required
means that extra care must be taken when setting up and lighting the shot - the
slightest camera shake or error in focal length is very noticeable.
Camera Angles:
The relationship
between the camera and the object being photographed (i.e. the ANGLE) gives
emotional information to an audience, and guides their judgment about the
character or object in shot. The more extreme the angle, the more symbolic and
heavily-loaded the shot.
1. The Bird's-Eye view
This shows a scene
from directly overhead, a very unnatural and strange angle. Familiar objects
viewed from this angle might seem totally unrecognisable at first (umbrellas in
a crowd, dancers' legs). This shot does, however, put the audience in a godlike
position, looking down on the action. People can be made to look insignificant,
ant-like, part of a wider scheme of things. Hitchcock (and his admirers, like
Brian de Palma) is fond of this style of shot.
2. High Angle
Not so extreme as a bird's eye view. The camera is elevated above the
action using a crane to give a general overview. High angles make the object
photographed seem smaller, and less significant (or scary). The object or
character often gets swallowed up by their setting - they become part of a
wider picture.
3. Eye Level
A fairly neutral shot; the camera is positioned as though it is a human
actually observing a scene, so that eg actors' heads are on a level with the
focus. The camera will be placed approximately five to six feet from the
ground.
4. Low Angle
These increase height (useful for short actors like Tom Cruise or James
McAvoy) and give a sense of speeded motion. Low angles help give a sense of
confusion to a viewer, of powerlessness within the action of a scene. The
background of a low angle shot will tend to be just sky or ceiling, the lack of
detail about the setting adding to the disorientation of the viewer. The added
height of the object may make it inspire fear and insecurity in the viewer, who
is psychologically dominated by the figure on the screen.
5. Oblique/Canted Angle
Sometimes the camera is tilted (ie is not placed horizontal to floor
level), to suggest imbalance, transition and instability (very popular in
horror movies). This technique is used to suggest POINT-OF-View shots (ie when
the camera becomes the 'eyes' of one particular character, seeing what they see
— a hand held camera is often used for this.
Camera
Movement
A director may choose to move action along by telling the story as a
series of cuts, going from one shot to another, or they may decide to move the
camera with the action. Moving the camera often takes a great deal of time, and
makes the action seem slower, as it takes several second for a moving camera
shot to be effective, when the same information may be placed on screen in a
series of fast cuts. Not only must the style of movement be chosen, but the
method of actually moving the camera must be selected too. There are seven
basic methods:
1. Pans
A movement which scans a scene horizontally. The camera is placed on a
tripod, which operates as a stationary axis point as the camera is turned,
often to follow a moving object which is kept in the middle of the frame.
2. Tilts
A movement which scans a scene vertically, otherwise similar to a pan.
3. Dolly Shots
Sometimes called TRUCKING or TRACKING shots. The camera is placed on a
moving vehicle and moves alongside the action, generally following a moving
figure or object. Complicated dolly shots will involve a track being laid on
set for the camera to follow, hence the name. The camera might be mounted on a
car, a plane, or even a shopping trolley (good method for independent
film-makers looking to save a few dollars). A dolly shot may be a good way of
portraying movement, the journey of a character for instance, or for moving
from a long shot to a close-up, gradually focusing the audience on a particular
object or character.
4. Hand-held shots
The hand-held movie camera first saw widespread use during World War
II, when news reporters took their windup Arriflexes and Eyemos into the heat
of battle. After the war, it took a while for commercially produced movies to
catch up, and documentary makers led the way, demanding the production of
smaller, lighter cameras that could be moved in and out of a scene with speed,
producing a "fly-on-the-wall" effect.This aesthetic took a while to
catch on with mainstream Hollywood, as it gives a jerky, ragged
effect,contrasting the smoothness that a dolly
shot provides. The Steadicam (a heavy contraption which is attached
a camera to an operator by a harness. The camera is stabilized so it moves
independently) was debuted in Marathon Man (1976), bringing a new smoothness to
hand held camera movement and has been used to great effect in movies and TV
shows ever since. Hand held cameras denote a certain kind of gritty realism,
and they can make the audience feel as though they are part of a scene, rather
than viewing it from a detached, frozen position.
5. Crane Shots
(Dolly-shots-in-the-air.) A crane has the ability move up, down, left,
right, swooping in on action or moving diagonally out of it. The camera
operator and camera are counter-balanced by a heavy weight, and trust their
safety to a skilled crane/jib operator.
6. Zoom Lenses
A zoom lens contains a mechanism that changes the magnification of an
image. On a still camera, this means that the photographer can get a 'close up'
shot while still being some distance from the subject. A video zoom lens can
change the position of the audience, either very quickly (a smash zoom) or
slowly, without moving the camera an inch, thus saving a lot of time and
trouble. The drawbacks to zoom use include the fact that while a dolly shot
involves a steady movement similar to the focusing change in the human eye, the
zoom lens tends to be jerky (unless used very slowly) and to distort an image, making
objects appear closer together than they really are. Zoom lenses are also
drastically over-used by many directors (including those holding palmcorders),
who try to give the impression of movement and excitement in a scene where it
does not exist. Use with caution - and a tripod!
7. The Aerial Shot
It is
also important to be aware of the camera’s relationship to the audience. For
the most part the camera acts as our invisible third party representative in
the scene, but this is not always the case. These are the key shots that serve a distinct narrative function within
the scene:
Establishing Shot –
this is usually a wide shot that shows the setting and provides a environmental
and sociological context for the action which is to follow.
Master Shot –
a camera shooting as an invisible observer is used to establish the geometry of
the dramatic space and provide an illusion of objectivity.
Two Shot –
a shot that shows two people in the frame and helps establish the changing
relationship between them.
Shot, Reverse shot –
a shot sequence most commonly used to film dialogue sequences (though it is
important to distinguish the reverse from a reaction shot, they are not the
same).
Reaction Shot –
this type of shot underscores key moments within the scene. At their most
extreme, reaction shots can function as an exclamation mark; however, for the
most part they enable the audience to work out what the character is
thinking. This is very important since in a film we do not have easy access to
a person's thoughts (as we do in a novel).
Point
of View (POV) Shot – here the camera appears to look
through the eyes of a key character to show what they want or what they fear.
Where the POV shot forms part of a longer 'POV sequence' it is used to
establish the main desire or fear lines in the film that are critical to the
audience's understanding of the narrative. For instance when you see one person
looking longingly at another and cut back and forth from their POV shot to
their different reactions shots (facial responses and body language), you know
it can only mean one thing - they are really interested.
Breaking
the Fourth Wall – this is where a character in the film directly addresses
the audience or hams to the camera and breaks the illusion that the film is
‘real’.
Over the Shoulder Shot –
this type of shot establishes an empathy with whoever's shoulder it may be (unless
of course the camera is 'creeping up' on the character, see 'watcher shot') as
well as establishing the distance between the character and what he or she is
observing.
Cut-in Shot –
these are shots that release key information necessary to understand the
narrative, e.g. the time of day or a message scribbled on a note.
Watcher Shot –
a staple of horror film where the camera moves against a fixed foreground to
signify that the action is being observed by an as yet unknown observer (often
accompanied by a corresponding change in the soundscape or music).
Crossing
the Line – here a clip is deliberately shot from an unfamiliar
position (not established dramatically through the eyelines between the
characters) to unsettle the audience.
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